Dragunity Arma Mystletainn
WIND 6

Dragunity Arma Mystletainn

  • Archetype:
  • Dragunity

  • ATK:
  • 2100

  • DEF:
  • 1500

  • View:
  • 3928




You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
61± 6/ 100
Power Score
Intrinsic 59
Deck 63

Dragunity Arma Mystletainn — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 63 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Arma Mystletainn's 2100 ATK earns nothing on its own. Its points come from reliable hand-to-field access (it needs only one face-up Dragunity to send to the Graveyard), an equip that recycles a Dragon-Type Dragunity from the Graveyard, and a near-free slot cost, since 400 of 400 sampled decks run it at about 1.15 copies. It has no negation or removal, and combo conversion is text-only because no combo boards were supplied, so the score stays in the low 60s with Medium confidence.

Axis scores

Axis Score Evidence
Accessibility 70 Hand Special Summon costs one face-up Dragunity you control, and it runs in 400 of 400 decks, so access is live but needs a Dragunity already on field (observed + verified).
Combo & Conversion 55 Text-only: a 2100-ATK body that equips a GY Dragon converts one Dragunity and one GY Dragon into a board, but no combo examples or power index data exist (inferred).
Resource Economy 60 Sending one Dragunity to the GY is a cost, and the equip recycles one GY Dragon back onto the field, so resource exchange is roughly even to slightly positive (inferred from text).
Effect & Interaction 5 No negation, removal or hand-trap reach in its text; the equip and summon effects only add a body (verified).
Material Utility 60 Level 6 WIND Dragon body that remains a Level 6 Dragon even if its effects are negated, so it is a usable material (verified card data + inferred use).
Resilience & Flexibility 55 A 2100-ATK body stays on field if the equip is negated, but the summon and equip triggers are both interruptible and the card has no redundancy beyond Dragunity density (inferred).
Deck-Building Efficiency 80 Typically 1 copy (358 of 400 decks), no garnet or lock, and it fits the archetype core with high partner overlap (observed + verified).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-to-field access is live in 400 of 400 sampled decks
  • Equip recursion of a Dragon-Type Dragunity from the GY adds value on summon
  • Cheap to run at 1 copy, with no garnet or lock

Weaknesses

  • No negation, removal or hand-trap reach
  • Requires a face-up Dragunity to summon, so it is board-dependent
  • Archetype-locked text limits portability

Counters / choke points

  • No counter is named in the evidence; hand summon and equip triggers can be negated in principle (inferred, not from evidence)

Best use

Extender with GY Dragon recursion. Decks: Dragunity (archetype 731), Dragunity (archetype 244), Dragunity (archetype 122). Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon requires sending 1 face-up Dragunity you control to the GY (card text); On Normal or Special Summon from hand, equip 1 Dragon-Type Dragunity from the GY to this card (card text); Level 6 WIND Dragon, 2100 ATK / 1500 DEF (card data); Legal in TCG, OCG, MasterDuel and DuelLinks (card data)
  • Observed: Runs in 400 of 400 sampled decks (100%); Average 1.15 copies per deck; 358 decks run 1 copy; Dragunity archetype 731 accounts for 61.8% of decks; Top partners include Dragon Ravine (98.5%) and Dragunity Remus (95.5%); StatisticsCard inclusion 50–100% across 4 archetypes, typical 1 copy
  • Inferred: Hand summon needs a Dragunity already on field, so it is board-dependent rather than garnet; Equip recursion recycles one GY Dragon, roughly resource-neutral; Archetype-locked text limits portability despite 35 distinct archetype labels
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no legal copies per format supplied











https://metaduelist.com/
Top